
I spoke too soon with the magic tanks, as the battle after I mentioned that, some chick appeared and fired lasers out of her lance (which surprisingly, doesn't do any damage against my tank). Also, she deflected a tank shell with that lance. Just... wow. Ugh. And here I was giving it props for that World War feeling and without any ridiculous anime crap. I have a feeling that the story will eventually be something like this:
-Randgriz has some super powerful Valkyrur weapon that Gallia will fail to hold on to and concede to the Empire.
-The Darcsen Calamity was a sacrifice to purge the Valkyrur from this world because they unlocked some superpower, and whatever they used to invoke it, they'll probably use it again.

WTF is this shit?!Things I don't like about the story:
-The game sets itself up as a small country versus the big superpower, and if there's a weapon that can change the course of the second Europan War, they should have way more forces. This is like the other 49 states going to war with Rhode Island.
-Don't like how the Imps are set up to be evil, dressed in all red and with mean looking characters.
Things I do like:
-The characters. Although I think Alicia and Welkin are a little bit one-dimensional they still make for good characters. Welkin is pretty cool actually, it's not often you see a nerd as the starring main character.
-The setting. I can't mention it enough. The WWII-esque setting is awesome, sets up great gameplay and a good story.
-The format. I love the book format. It just works so well and seamlessly integrates the side stories, and I like how all the scenes play out.
-Short skirts and stockings are military-grade. Yep.

"The short skirt adds to mobility. Yeah. That's it."Things I like about the gameplay:
-Minimal classes, and no counter classes. One thing I hate about most strategy games is that it breaks down to RPS. Here, a scout can't necessarily beat an assault guy up front, but if they sneak up from behind or use grenades they can. And then it becomes a matter of how effective you can use your guy, should you use get rid of the sandbags or just plow through people, positioning people so they can't run on you, etc.
-Perfect leveling system. I hate games where you level your guys based on individual performance, because it usually leads to several guys way stronger than the rest. Assigning EXP seems to be to way to go, and it doesn't unbalance any character either because they're all the same level. Brilliant.
-Because I keep talking about WWII, the addition of weak points on the back of tanks is a nice touch. Just like in real WWII where an anti-tank unit to the rear is game over, because it was the least armored (if armored at all). Although one has to ask, why put a radiator in the rear, it doesn't make sense because there's hardly any airflow back there. =D

The weakpoint isn't obvious at all!-A great mix of real time and turn based gaming. The turn based stuff gives you things to think about, like how to position your units, movement points, which units to move, base control, orders, etc. The real time stuff injects a little bit of action with twitch movement, positioning and aiming, deploying against a stationary force and trying to find their weak spots. It's a really, really good mix, as you feel equally tested mentally and physically. I also really like their cover system.
-Epic battles. The first battle against a massive tank feels like you're fighting the Death Star. Awesome, awesome stuff. (although again, who puts their radiators boxed and facing upward? Where's the airflow?)
-It looks gorgeous. The animation is top notch, the way people move and articulate seems flawless. It could use a little more anti-aliasing but to me, really, the quality of the animation just stands so far above and beyond most RPGs. When the game is still it doesn't look impressive, but watching it in motion is a real treat.
What I don't like about the gameplay:
-The AI. The AI is retarded. I've seen them try to outrun my tanks and that's free kills for me. I've seen them leave my units on the brink of death with CP to spare. They tend to just stand in open fields waiting to be picked off or rushed behind corners. They don't calculate any headshot risk/reward so you can be pretty much assured that you won't get 1-shotted to the head by a sniper or a shocktrooper or anybody. It'd be nice if the AI pulled off some brilliance or took advantage of its guaranteed kills.

Someone doing their best AI impression. -Kinda wish there was something more to the equipment other than timed upgrades. I haven't hit the equipment forks yet but it's kinda lame to be like "Yay, next chapter, buy better gun, repeat." In a game that lacks unit-specific abilities, there should've been some variance in equipment. And I don't think the unit potentials are really something that sets them apart.
There's also a nice little Skies of Arcadia fanservice, but I wouldn't know because I never got far in that game. I just use Aika and Vyse in tandem because I know they get along well and therefore, will assist fire more often. It sure beats remembering that Dallas goes well with Claudia, or something like that.
Overall it's just a great game. I'm really hoping that the story doesn't let me down even if it seems that way.